The Hatch project saw our Shift team of five develop online learning materials for 8-12
year olds on how to build two different Arduino-based, electronic gadgets - a
light sensitive night lamp, and a movement triggered burglar alarm.
With a tight nine-day time frame, the Shift team had to:
- Research the initial Arduino product builds
- Design the learning material concept and content
- Implement a functional prototype
- Test and refine as bugs/glitches were detected
- Give a client presentation
- Have end-user tests (8 - 12 year-olds) on-site at Hatch
Phillipa Dick, Director of Hatch Education, was thrilled with the success of the project.
"The Shift team designed a solution for Hatch that was user focused and paid close attention to meeting the needs of the brief. It was a pleasure to work with such an enthusiastic group of people. I was very impressed with the quality of the solution that was created and the feedback from the students at Hatch was resoundingly positive.”
Our Shift cohort agreed that, whilst the tight time frame made the early parts of the project "a little stressful at times", the end result showed the "pressure-cooker environment” was an effective way of ensuring the project arrived at a workable product within a very short time. And created a very real world situation.
“It also showed the team that lofty ambitions are soon refined by time constraints, and the need to have a working, if not perfect, product helped everyone to focus on the essence and key goals of the project,” says Kylie Jackson, SIGNAL engagement co-ordinator.
The Shift team described it as a great learning experience, and look forward to applying their learnings to their next group project for the Lilliput Libraries.